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In 1979, when I was 8 years old, I paid for a PG movie theater ticket with my friend Donnie. Once inside, we snuck into a different theater to watch Alien. A film that my mother had definitely forbidden me to see. I loved that film, and it left a deeper impression on me than I realized. Later, when I was 15, I spent the summer of 1986 at my grandmother’s house because my mother and stepfather were going through a nasty separation. To fill those days, I went and saw the sequel, Aliens, dozens of times. I’ve never seen a film as many times in the theaters since.

There’s more, but I want to get to the heart of this post. Back in 2024, I heard that Free League was going to be doing a second edition of their officially licensed Alien RPG. Hoping beyond hope that I could somehow be involved. I reached out to Tomas over at Free League, and he offered to have me write a one-shot as a stretch goal. I leaped at the chance. It’s taken longer to release than I thought it would, but here it is, in all its glory!

Despite the word count and scope limit, I’m really proud of this story. To me, it makes me feel the way I did when I watched Alien and Aliens. More than that, this is a dream come true for younger me. My entire life has been punctuated by that world. Whether it was films, video games, tabletop games, books, tattoos, jewelry, or art, the xenomorphs have stamped themselves into my soul. And being able to combine two of my great passions and see my name attached to an officially licensed Alien title is a dream come true. I can add this to my long list of cool Alien-related bragging rights.

The End.

Oh – in case you’re curious, below are all the cool ways that I can remember while I’m writing this that have connected me to that universe.

  • Alien was the first rated R film I watched
  • I’ve seen Aliens well over 50 times. Maybe closing in on 100. One time, when I was delivering pizzas and my radio broke, I spent my time reciting the film’s dialogue. From beginning to end.
  • When it was released, I bought the Aliens tabletop game from Leading Edge. By sheer circumstance, I still have it. (I lost most of my older belongings in Hurricane Katrina). I also still have many of the miniatures.
  • I didn’t have a laser disc player, but when I heard there was a “Special Edition”, I bought the discs and rented a player so I could see the extra footage.
  • I lost many things in Katrina. Two things were: A working script of Aliens that was a gift to me, and a hardback version of the Leading Edge roleplaying game, gifted to me by the company because they lost my originally pre-ordered soft cover. I also lost about the first 50 issues of the Aliens comics released by Dark Horse, including the Alien v Predator comics.
  • The first real celebrity I ever met was Bill Paxton. We walked together through LAX, and he was so kind and generous. He’s one of two people I’ve ever fangirled out over.
  • My first large tattoo was a xenomorph across the top center of my back. Later, I added biomechanical-style art to my entire back and shoulders.
  • In 2009, in L.A., I went to a 50mm screening of The Abyss and Aliens where James Cameron was speaking in between the films. That was cool and all, but the real treat was that sitting right in front of me was Jenette Goldstein. I sat quietly until the intermission, when people were wandering around. I approached her and told her what a treat it was to be able to watch Aliens with the person who brought Vasquez to life. She was so nice and told me that besides James Cameron, no one else in the theater had recognized her.
  • I have a screen-accurate set of Colonial Marine Armor that I got and assembled in order to cosplay, including a really cool screen-accurate pulse rifle. I’m not sure I will now, due to my transition. We’ll see.
  • And now I can add Chrysalis!

Finally, if you’re wondering, here are my favorite Alien stories. I’m not a fan who blindly loves everything in that world, and I believe that being critical of a fandom you’re part of is critical to its health. There are quite a few that are just ‘fine’. And some that are just absolute shite. But these are ones that I love.

  • Alien
  • Aliens (I prefer the Special Edition, but don’t care for the first Hadley’s Hope scene)
  • Aliens (Dark Horse comic six-issue mini-series)
  • Alien RPG and tabletop game from Leading Edge (1989)
  • Alien V Predator (1999) PC Game
  • Alien: Isolation (2014) Console Game
  • Alien RPG from Free League
  • Alien: Romulus (honestly, this one barely makes the list. It’s right on the edge)

Anyway, that’s my Alien blathering. Hope you’re all having a lovely day.

Kenna

Coyote And Crow News ||


Today, Ahu Tiiko releases worldwide. On the surface, it’s an expansion book for Coyote & Crow. A setting that allows players to tell multiple stories set within a small town in the Pacific Northwest. But it ended up being far more than just a book. And for me, it was far more than just a “SKU” or a “product” or something to help keep my company’s doors open.

Ahu Tiiko became a living breathing place to me almost five years ago. In the post-glow of Coyote & Crow’s success, everyone was asking me what was next. In the end, I chose more practical things like our dice game Naasii and our one-shot Story collaboration, Stories From The Free Lands. But Ahu Tiiko was already growing in mind.

I knew some of the themes I wanted to explore, and some of the mysteries. But I needed to get a feel for the actual place. And if you aren’t aware, Ahu Tiiko is based on a real geographic location. You can go there. And the book makes it possible to figure out where everything is, if you’re sleuthy enough.

I spent almost a week there; walking the water’s edge, exploring the forests, and in my little AirBNB, writing my ass off. I took hundreds of photos and hours of video, much of which appears in the book, our promotional videos, and in the hidden media, which I’ll talk more about soon.

As the stories and characters began to come together for Ahu Tiiko, I realized I wanted to do more with it. I spoke with folks about creating an in-world website for the town, something that felt like a cheesy municipal website – cheaply designed, rarely updated – but a place that also housed secrets and Easter eggs.

Then came the soundtrack. After having done some playtesting for the Alien RPG one-shot I wrote for Free League, where I’d created a full soundtrack and sound board for effects, I was thrilled by the idea of being able to assemble a group of tracks that could help set the stage for various characters and places.

But for me, the greatest pleasure was in creating the people that inhabit Ahu Tiiko, and the mysteries and rumors they carry. There’s a dark magic to small towns. On the one hand, it feels like you know everyone and they know you. On the other, there’s the reality, that we don’t actually know anyone as well as we think we do.

Small towns become petri dishes for secrets and lies. No one is immune to them and they can become a cancer. Ahu Tiiko is a village built on lies. And I decided to make that a core part of the actual book. Nothing within the pages of Ahu Tiiko can be trusted. When you first open the book, there’s a graphic that takes up the entire page that says:

This Book Tells Lies

And as soon as I hit on that, I knew what I had to do. Many resource books give gamemasters a set of information in a form that’s basically an encyclopedia. There are facts, statistics, rules and more. But I wanted Ahu Tiiko to flip that script for Storytellers. I wanted them to not be sure what exactly to believe.

Some of the mysteries have rules and stats, sure. But many of them lack answers to questions like ‘why’ or ‘who’. I created a random rumor table with 144 rumors, none of which are defined to be as either true or false or anything in between. I gave each character secrets – some about themselves, some about others. But those are secrets from that character’s point of view. Are they true? Distorted? Fabricated? I chose to never answer.

Throughout the book – even on the cover – there are cryptographic symbols. Who made them? How did they get in the book? What do they mean? I had so much fun not only creating those codes, but attaching them to the additional media that they pair with.

As I wrote more and more characters, I quickly began losing track of who connected who. I was becoming a Charlie Day meme. Thankfully, someone recommended me to Lucid Chart. There, I was able to create a sprawling diagram that helped me keep track of everyone and everything. Here’s an early iteration that is pretty much spoiler free:

This tool ramped up my ability to see connections behind connections and who might have real dirt on other characters. And the real beauty of this all was that the more these characters collected secrets, the more real they became. They had wants, fears, needs. These people see each other daily and they have every reason to help or betray the players who come into their village.

All of this came together in a way that I’m tremendously proud of. The mysteries of this game all have something to say, whether they are ‘solved’ or not. And these people hopefully feel as real to you as they do to me.

With all of that said, the book I’ve presented isn’t the book that I dreamed of prior to the Kickstarter. As with any project, things change along the way. My original intent had been to present Lushootseed spellings of character and place names throughout the book, to respect the real languages and cultures of the region. In addition, we wanted to create a free download that would teach Lushootseed pronunciation and cultural touchstones to add authenticity. But despite hitting that stretch goal and paying my consultant to do the work, he missed deadline after deadline and eventually backed out of the project under the guise of a number of excuses. That saddened me. I deeply respect the Indigenous nations of the Pacific Northwest, who have made me feel very welcome at powwows and events. Leaving that real world connection out wasn’t something I took lightly.

I originally only wanted one artist to do the whole book and all of the additional media . This was for two reasons. First, our core rule book has more than 30 artists as I wanted to show the breadth and depth of Indigenous artists across the Americas to help mirror the variety of locals, technology and culture found in the game. Ahu Tiiko was the opposite. As a singular place within Coyote & Crow, I wanted the art to feel unified, to give a sense of place and time.

Second was that with my time stretched thin, I wanted to work with a single artist to streamline my own workflow – administrative, contractual, art direction, all of it.

But as time ticked on, I think we bit off more than we could chew. In the end, we had to bring on three more artists to help get us across the finish line. They are all amazing artists though and I feel like we did an incredible job of setting a specific tone and vibe for the art throughout the book.

Despite these minor setbacks, I can’t help but beam when I look at a copy of Ahu Tiiko. I did what I set out to do and I created something that I feel doesn’t really have anything comparable in the RPG world: A source book full of mysteries and flawed, wonderful characters, where the answers to the mysteries aren’t easily presented or remain subjective, embedded cryptographic puzzles, additional hidden media, a soundtrack and even a partnership with Friday Afternoon Tea to create a in-world aja tea that players can enjoy around their game table.

I hope Ahu Tiiko brings you all hours of enjoyment and makes your game table an exciting place.

Best,

Kenna

Coyote And Crow News ||


We’re just one week from the launch of Legends & Icons, and my mind should be focused on that. But everything going on in Minnesota has me wound up. Every day is a new atrocity by ICE or the federal government, a new horrific action, abduction, or press conference. There isn’t much I can do directly, but I do have my platform here, and I plan to use it.

So, we’re adding a new stretch goal to our Kickstarter. If we hit it, I’ll be donating a portion of the proceeds from our campaign to one of the amazing aid groups working on the ground in Minnesota. We’ll be giving the money to one or more of the organizations listed on Stand With Minnesota.

I hope that if you cannot support Legends & Icons, then I hope you’ll consider checking out the aid groups and charities listed on Stand With Minnesota and maybe giving to one of them.

Thanks for your attention.

Best,

Kenna

Coyote And Crow News ||


Osiyo friends!

We’ve got a lot of news, so I’m going to jump into all of it and make it brief. Your time is important.

Legends & Icons Kickstarter Launch!

Legends & Icons is coming to Kickstarter on February 10th! This incredible book is going to be a fan favorite. Please sign up now to be notified on launch.

This book will bring together a ton of veteran Coyote & Crow writers, plus art by Claudio Pozas and others. There will also be a pledge level that includes the Storyteller Program membership, which you can learn about below.

Storyteller Program

We’re starting up a brand new organized play initiative. There’s a full page of details, including how to donate or join!

Ahu Tiiko

Our horror & mystery expansion setting, Ahu Tiiko is currently fulfilling to backers and will be released to worldwide retail on February 25th! This includes Foundry VTT content, Roll20 content, digital editions, our soundtrack, and our new tea blend! We have a brand new page that consolidates all of our Ahu Tiiko links and resources, including the new short story from Kenna Alexander, Follow Blue, which follows Gamina Way, a character we first met in the Ahu Tiiko trailer!

That’s it for now. (WHEW!) It’s going to be an exciting and very busy few months over at Coyote & Crow Games.

Best,

Kenna

Coyote And Crow News ||


I hope you all had a lovely New Year’s Eve and that your first day of 2026 is off to a good start. For me, things have been a rollercoaster – both personally and with Coyote & Crow Games. I’d love to think that maybe this year will seem calmer, but that’s not likely to be the case in the current world we live in. So what can I do other than what I’ve always done? I survive, I adapt, I find ways to keep going. With all of that in mind, let’s talk about what we’re going to be seeing in 2026 from Coyote & Crow Games!

Ahu Tiiko Kickstarter

Our books are arriving in warehouses around the world and, in many cases, are getting ready to go out to backers. The US inventory is in the warehouse! January will see Ahu Tiiko getting into your hot little hands, and February will likely be the retail launch. Roll20 codes went out to backers last week. Once I wrap up and post the Gamina Way short story, that will be the end of the Ahu Tiiko Kickstarter!

Coyote & Crow Digital Kickstarter

All rewards for the C&C Digital campaign will be going out over the next few weeks. I don’t have an exact timeline yet because of the holiday break, but AllPlay just needs to get back into the office and send everything out. Everything will probably be out before the end of January.

Coyote & Crow Sale Bundle!

As a way to celebrate the new year, we’re doing a Coyote & Crow Sale Bundle! Through January 12th, you can get the core Coyote & Crow Roleplaying book, the Story Guide Screen, and the Custom Dice for just $70! That’s 44% off! You can get it HERE or by clicking the images below.

Website Refresh!

Our website has had a complete redesign and reorganization, including some logo changes. You can check it out HERE or by clicking the image below.

Storyteller Program

We’ll soon be launching a Storyteller Program, which will give players exclusive swag, special access to materials, and even ways to get paid to run games of Coyote & Crow at conventions and other public-facing events! More on that soon.

Legends & Icons

Our next Kickstarter will be Legends and Icons, a book with dozens of frightening spirits, deadly creatures, and challenging NPCs for you and your play group to add to your Coyote & Crow Saga. You can sign up to be notified when we launch HERE or click the image below.

Coyote And Crow News ||


Below, we have our current schedule of events and appearances for both Coyote & Crow Games and Kenna Alexander. Please note that where Kenna Alexander is named, this indicates either a speaking engagement, game demo, or other scheduled individual appearance. Where Coyote & Crow Games is listed, it means a booth or specified location at an event where the company as a whole will be present. This list does not include scheduled game events or demos. Additionally, Coyote & Crow Games products may be found at most events where AllPlay or Indie Press Revolution are present.


  • Ahu Tiiko Retail Release: Q1 2026
  • Legends & Icons Crowdfunding: Q1 2026
  • Primacy: A Coyote & Crow Card Game: TBD

Coyote And Crow News ||


So, when I left much of social media last year, I was left in a bit of a pickle. Without Meta and other mainstream social media outlets, my advertising options were somewhat limited. I decided a couple of months ago to give Reddit and YouTube a go for my next crowdfunding campaign, Coyote & Crow Digital, which ran last month.

For both sites, I created a similar ad and did the things you normally do, including adding a total budget and a daily budget, blah blah blah. I did notice that Reddit’s interface seemed a little wonky and outdated, but I made it work. My ad was approved (on both sites) and I put them out of my mind. But on the day of the launch, when the ads were to go live, I decided to check and see how they were doing. The reddit ad hadn’t launched and the status had changed from approved to pending. I hadn’t been notified.

Three days later, and numerous hours spent with customer service, I was finally able to get a clear answer on why, in the end, the campaign was not approved. Apparently, because my ad linked to Kickstarter, it fell afoul of their ‘no crypto or finance ads’ rules. Which, okay. You can debate whether a board game Kickstarter is ‘finance/crypto’. Whatever. But why approve the campaign, but then hold it up without telling me until after it’s too late to do anything about it? That’s time and opportunity lost that I could have put elsewhere. And why does it take days and multiple CS interactions to get there?

Fast forward to this month and I decide to just do some normal advertising that leads to my webstore. I’d previously opted in for a $500 ad credit when I spend $500 on ads with Reddit. I thought, okay, I’ll drop $500 and use the bonus $500. I set both my YouTube and my Reddit ads to go live on September 27th and to run through October 31st. I put in a $25/day cap and a $500 max for both sites.

Ads on both sites were approved and went live on the 27th. So far, so good.

Right away, I noticed that YouTube’s metrics were way better than Reddit’s. But based on the click rate through that date, it still seemed like it was worth it to keep the Reddit ads going . The first few days, I spent $8.78, $2.71, $1.51, and $8.16. Around that time, I also received recommendations on audience modifications and clarifications, which I took as they seemed like good suggestions.

I thought everything was good to go. So, I let Reddit do its thing and went back to other business.

Here’s where things went off the rails. Apparently, by taking their two sets of suggestions, I’d created two new additional ads, each with the same per day cap. At the same time, each ad started blowing up to the max $25 daily spend. Now I’m being charged $75 per day. And by the time I realize this is happening, I’ve racked up $500 in ad spend – as of today, the 8th.

Jumping into the interface to see what happened, I now see the extra ads, but there’s no way to get back into the setup and see my cap and per day spend. And where was the $500 credit? I jumped onto a chat with a CSR and got the following info:

  • According to the rep, I didn’t put a cap (there’s no way for me to confirm or deny that as I can no longer access that portion of the setup)
  • Accepting the recommendations created new ads, they didn’t modify the first one, and they mirrored the daily cap for the first
  • I had to spend the $500 by the end of September in order to get the ad credit.

So, I shut off my ads with Reddit and won’t be doing that again. To add a little lemon juice to the cut, here’s the end result data if you’re interested:

  • Reddit: $573 spent. 345K impressions. 985 clicks. CPC of $0.51 (12 days of ads)
  • YouTube: $163 spent (so far), 43K impressions. 7.5K views, 2.4K clicks, CPC of $.06 – on going ad

Sure, there may have been some user error on my part. Maybe I didn’t read the fine print. I’ll cop to that. But between the interface, the lack of clear communication, the obfuscated fine print and conditions? It makes the cost per click of 0.51 pretty ridiculous next to the .06 from YouTube. I’d rather triple my ad spend there.

Coyote And Crow News ||


The Brief

I’ve got some things to say about WorldCon in general, and how WorldCon 2025 in Seattle played out. And it ain’t gonna be pretty. What’s that you say? I didn’t even attend the convention, so what would I know about it? Well, let’s get into it because that’s definitely part of the story.

First, I want to say that my involvement in the convention goes back to late 2023, when I was approached about the possibility of an Indigenous Futurisms Exhibit. Before I get into my direct experience with WorldCon 2025, I wanted to give a quick TLDR on some of the other major problems already at play around the convention, for those of you who just want the headlines.

  • WorldCon chair, Kathy Bond, released a statement on their website on 4/30/25 regarding their use of “AI” in helping determine their panelists. As you can imagine, this didn’t go over well with authors.
  • On 8/20/25, Mike Glyer wrote a post detailing some deplorable behavior involving someone with Covid at the World Science Fiction Society MPS meeting, including an interview with the person.
  • On 8/21/25, Gregory Lukin wrote an in-depth post on how numerous BIPOC people’s names and titles of nominated works were mispronounced, sometimes to the sounds of laughter. 
  • On 8/21/25, after announcing their theme for 2026, “Adventure Awaits”, for WorldCon in Los Angeles, numerous people complained about the iconography and overall ‘Manifest Destiny’ vibe that it was giving, which led to a statement from WorldCon LA chair, Joyce Lloyd. 

Apparently, this is an example of the icons on the page:

(courtesy of BlueSky user @priyachand)

And of course, we need to further set the stage with a couple of past WorldCon problems, which you can read about here:

I’m sure there were other blunders over the years, but that’s as far as I wanted to get into the weeds here.

Here’s Where I Come In

So where do I, the owner of Coyote & Crow Games, enter the situation? Well, I was contacted by an organizer of the show in November of 2023 (the timeline is important here). I should say up front that many of the staff directly organizing this particular show are part of Norwescon, and I do not hold them directly accountable for my issues at all. I love Norwescon, and those are people I have a ton of respect for. However, I should note that when problems eventually came up, I was notified that the staff were stretched thin and often doing their work without pay, which is its own problem. I’ll be leaving out the names of the folks I dealt with personally. Let’s just call them Jane and John. Again, they were busting ass, and I do not blame them one iota.

During initial emails, I explained that I didn’t think Coyote & Crow Games had some sort of corner on Indigenous Futurism and that I would love to confer with my creative friends (writers & artists also working in Indigenous Futurisms) about some sort of collaborative effort. I suggested having a dedicated place for playing Indigenous-designed games. I also broached the idea of some sort of collaborative space within the vendor hall for the sake of both broader exposure and presence, but also as a cost-saving measure for some of the artists involved. I also suggested bringing those fellow Native creatives on board as panelists. These suggestions were taken positively, but there wasn’t a further follow-up until September of 2024.

I won’t name everyone I originally invited, but I brought in more than half a dozen other Indigenous Creatives into our conversation with Jane. These were folks that I thought were a good fit for WorldCon and/or were local, and specifically had something to contribute to an Indigenous Futurisms display. (In the end, Weyodi Oldbear, Derek Pounds, Dale Ray Deforest, and Sadekaronhes Esquivel were all able to attend). But it wasn’t an exhaustive list of Native artists or writers in any way. It was just folks I knew personally and thought might want to be involved.

At this point, I’m going to pause and mention some winners at this year’s Hugo Awards at WorldCon:

  • Rebecca Roanhorse won Best Series for the Between Earth and Sky saga
  • Darcie Little Badger won for Best Young Adult Book for Sheine Lende
  • Moniquill Blackgoose for the Astounding Award (for best new writer -To Shape A Dragon’s Breath)

Congrats to all three of these amazing authors who are just kicking ass and are worth a read.

I bring these folks up because, as these talks with WorldCon progressed into January of 2025, I was never made aware that these authors – all of them Indigenous – were nominated for Hugo Awards, nor was I made aware that they would be in attendance at the convention. And to the best of my knowledge, they were never told about our Indigenous Futurism exhibit or our booth.

While I’ve shared some emails or social media interactions with Rebecca and Darcie, it didn’t occur to me to ask them to be involved in the Indigenous Futurism project because I didn’t even think that was a possibility. They’re also big enough names that if they were to attend, I was sure they’d have their own plans, booths, etc.

As I spoke with Jane further, I was made to understand that she was acting as a messenger between numerous departments (the gaming track, panels, special exhibits, vendor hall). We had a group call at the end of January, including Jane and the Native folks who were interested in participating. It seemed like we were narrowing things down for the show, including:

  • A special exhibit highlighting Indigenous Futurisms – we discussed art, games, book displays, and maybe some sort of video/video game elements
  • A large booth that would bring Indigenous vendors together in one space
  • A number of panels involving either Indigenous Futurisms, or including our Indigenous folks on other relevant panels.
  • A dedicated space for Indigenous games in the gaming space

Again, that was January 30th. Let’s fast forward to late May, just three months before the convention. During that time, I only heard from the convention twice. First, an automated email in March asked me to sign up for panels. I suggested a few and opted in for a number of categories. I assumed my fellow Natives had received the same email. In May, I was invoiced for a booth space, which I ignored for the moment, as we had discussed the booth being either donated or subsidized. 

Now, I’m not asking for sympathy here, but at this point, I was being asked to contribute quite a bit to WorldCon – time, planning, money – and not only had I not been offered any compensation, but I was felt like I was just a line on a spreadsheet. Worse, I wasn’t being given any follow-ups or information on how the exhibit or other logistics were going to play out. If you’ve never tried to organize a convention appearance/booth/exhibit, it’s hard to describe just how much goes into these things. Attendees need to understand floor plans, power options, internet availability, inventory space, load-in and out times, drayage, and on and on. Not to mention how those intersect with events and panels.

If I’m going to put up that much time, money, and effort, than I expect an equal amount of organization from the convention.

An On It Goes

It was late May, and I didn’t know much more than I did in November of 2023. I hadn’t heard anything from anyone at WorldCon. The AI scandal had happened the month before, and I had a bad feeling. I went to the website and looked at their list of panelists (the actual panels still hadn’t been released). I was listed, but none of the others from our Native “crew” were. I wrote back to our group. They hadn’t heard anything, hadn’t been invited to be on panels, and knew nothing more than I did.

By mid-June, Jane had put me in touch with John, who was helping organize panels. He was sure he could work some more of us in. I also asked if we could do some Indigenous Futurism panels and was told there were already a couple. Right away, I was struck by this panel:

Indigenous speculative fiction is on the rise in America, from games like Coyote and Crow to work by authors like Rebecca Roanhorse. Join us as we discuss our favorite creators and how Indigenous Speculative Fiction is decolonizing fantasy, science fiction, and more.

It turned out that the panel was one I had suggested months previously, and was now on and moderating. But when I wrote that description, I had no idea Rebecca would be attending the convention. Then I found out that she wasn’t even on the panel (and I had them correct the description).

When I went back to Jane and John about the rest of our original plans, we had less-than-stellar results. While Jane had worked with exhibits to secure our group a free 10’ x 20’ booth (which I later found out wasn’t exactly in a high traffic area) on June 18th, we were also informed at that point that the con wanted us to take over the development and implementation of the Indigenous Futurisms exhibit as they were stretched thin for people and work hours.

It was at this point that I think I turned a corner on the whole convention. Again, I don’t blame Jane or John here. This is a WorldCon problem. I’m frankly sick and tired of having these large organizations wanting free labor and creativity from Native folks. From where I was standing, I had this massive convention communicating to me through someone they couldn’t even be bothered to pay a reasonable salary, and asking for the labor, time, and money of Natives so that they could brag about their Indigenous Futurism display and give themselves a cookie. 

Are we supposed to be grateful that they “allowed” us the space for a booth and an exhibit, while expecting us to fill those booths with our own works, people, on our own dime? In our internal discussions, we had Natives who were trying to attend but were worried whether they had enough gas money or where they might be able to sleep since they couldn’t afford a hotel. Yet, we were being asked to step up our work and produce an exhibit. We weren’t even connected to other Native authors attending the show (who I would have been thrilled to join our little collective).

At the end of June, I received the list of panels I was on, including one on video games(?). I still suspect that my panels were at least partly a product of that AI nonsense, but I digress. Of all the panels I was on, none of my fellow Natives from our group were listed. And to my knowledge, none of them had been added to other panels.

So, going into July, panels were a mess, our exhibit had no real form or plans yet, the games track had just completely slid into oblivion, and it was unclear who was even going to be able to afford to get to the convention.

The End Result

I’d had enough. I pulled out of the convention entirely at that point. (Side note, even if I hadn’t, I ended up contracting Covid-19 that week and wouldn’t have been able to go anyway). I turned over the reins to Weyodi and Derek, letting them do what they could. With the help of the “Community Fund,” a few of our Native crew were able to get some money to offset travel expenses, but this shouldn’t have been necessary. Guests shouldn’t be invited to something and then expected to beg for scraps, just to afford the trip. Two of our crew ended up getting panels (although they apparently put an author on an art panel and an artist on a writing panel).

One of the things that I think bothered me the most, though, is that, to my knowledge, none of the Hugo Award-winning authors were invited or asked to participate in the Indigenous Futurisms exhibit or in any other way with the rest of us. This was a slight to both groups and an enormous missed opportunity. If the convention had looped us all in at the beginning, who knows what we could have done together. Imagine a space where there were book signings, merchandise, game demos, art displays, all highlighting Indigenous Futurism, punctuated by those three Hugo wins. Imagine getting the local nations involved, especially the Coast Salish, Duwamish, and Suquamish, whose land Seattle sits on. What they might have been able to share with all of those international visitors in that space. Imagine how enriching, communal, positive -and yes, profitable- that could have been.

In the end, though, I was left feeling like Natives were somewhere between tokenized and forgotten. WorldCon wanted Indigenous Futurism represented, but they didn’t want to have to pay Indigenous people for the privilege. And to cap this off with the Westward Expansion debacle for next year’s theme, I can’t help but feel like WorldCon, as an organization, is some mix of willfully ignorant, greedy, systemically racist, stunningly disorganized, and sorely out of touch with the rest of humanity.

The truth is, I’ve been souring on conventions for some time now. But this one, well, this was heartbreaking. It was so much work, so much effort and time, and it feels like it all came to so little. I’m grateful that my friends who did attend had some good interactions with fans. And I’m so, so thrilled for the Hugo winners.

Next year? I hope Natives at WorldCon 2026 absolutely wreak havoc. I want racists crying that the “Adventure Awaits” theme was hijacked by Indigenous creatives and attendees. I want confused people walking into the convention thinking they accidentally stepped into a 2099 powwow. I want WorldCon to question everything they’ve done and are doing. But I won’t be attending.

–Kenna

Coyote And Crow News ||


This is a personal post.

Writing this has been a battle for me. I’ve gone back and forth as to whether to put these words out into the world for a long time; Whether this is a topic for a company blog, whether this is something I should be sharing with the general public at all. But the line between my business life and my personal life became blurred the moment I created a bio for my company web page and put my name on the box cover of my game, Wolves.

There’s never been a time I can remember that feels more dangerous to be part of any marginalized community. Everywhere I look, people are frantically attempting to defend themselves from this administration and all of the terror they’ve unleashed. Whether you’re Native or Black or queer or trans or an immigrant or Jewish or Palestinian or anything other than cis, straight, white, and a man, it seems like there is an unending amount of hate just outside of our doors.

I can’t go further into this without addressing my enormous privilege. I grew up upper-lower-class in Southern California in the 70s. But I always had a meal and a roof over my head. What’s more is that despite my Native and Mexican heritage, I passed as a little white boy, and that goes a long way in this country, then and now. And while I’m part of other marginalized communities – atheist, polyamorous, others – all of those are things I can choose to display or keep hidden. I have that luxury.

I’m not going to get too much further into my personal journey here, but some of you who’ve followed my career may have noticed that a few years back – probably closer to five or six years now that I think about it – I started using the word “queer” to describe myself.

But that was just a placeholder for all of the things I was dealing with. It honestly took a combination of a fantastic therapist and a new, very loving and intuitive partner to get me to my next steps. For a bit during that period, I was referring to myself as genderqueer or bigender. But that was just another step on the path. The reality is that I’m transgender. And now that I’ve been on that path for about ten months, I want how I present on the outside to start reflecting who I am on the inside.

I came out to my close friends and family earlier this year. With two exceptions, the response was positive and supportive, and I’m so grateful for that. And my journey has been made easier by being surrounded by fantastic folks from all over the queer spectrum who have been helpful and joyful at my coming out.

I’d also be remiss if I didn’t mention several people in the gaming/media world who – just by existing as themselves – have helped me on this path, even though they were probably entirely unaware of their effect on me. Folks like Amabel Holland, Charlie Jane Anders, Annalee Newitz, Jadzia Axelrod, Danielle Reynolds, Alara Cameron, Tiffany Leigh, Jennell Jaquays, and so many others have been sources of inspiration for me. And through those inspirations, I realized that because of the world we’re currently living in, it’s more important than ever that I live a fully honest life, and that maybe I can help someone with less privilege by standing up and presenting myself as a whole, unified person.


So yeah. If you see me out in the world, I’ll still answer to Connor. I’m not going to get upset if you refer to me as he/him for a while. But I’m moving away from that person. That person served me well for a long time, but they were like a suit. And that suit hasn’t just gotten old, it’s one that I never picked out for myself, never wanted, never fit. Time to take the suit off and put on a cute skirt.

From here on out, you can call me Kenna and use she/her or they/them pronouns when referring to me. The name Kenna Alexander will appear on future Coyote & Crow releases. If you’re Native and you want to refer to me as Two-Spirit, you’re welcome to, but I don’t claim that label for myself at the moment. If you’re not Native, please do not refer to me as Two-Spirit. And if you have questions about how I got to where I am, where I’m headed on this journey, or anything else about my transness, you’re welcome to ask.

Sometimes the future seems terrifying. But it feels better to me to face it with authenticity, and surrounded by amazing friends and allies. And despite everything going on in the world, I’m choosing joy. Not for the struggles that surely lie ahead, but because I’m becoming a better version of me.

Coyote And Crow News ||


I’m going to make this brief. Avatar has made over 5 billion dollars worldwide in gross profits, after just two of its…five movies? I’m not even sure how many there are planned at this point. And I’m not going to rehash all of the old points about how Avatar is appropriative or cringe or whatever. That’s been done to death and you can read about it elsewhere.

However, I’ve noticed that when WorldCon asked a few of us Native creatives to contribute to crafting an Indigenous Futurism exhibit for the 2025 Seattle WorldCon event, many of us couldn’t afford airfare, hotels, booth fees, or gas money. And there was no offer of an honorarium. Sure, there were some offers of ‘assistance’, but what should have happened is that the Natives on the ground, doing the important work of Indigenous Futurism, should have had no problem getting to a convention. They should have been able to walk away from the event with more money than they started with. This isn’t a unique situation. It’s what many of us deal with constantly – the battle between paying our basic bills and trying to share our artistic visions.

James Cameron and his production company, Lightstorm, set up a non-profit called the Avatar Alliance. That organization has funneled a few dollars toward environmental charities. But I think it’s time that he acknowledges that Avatar not only relies heavily on Native cultures and concepts, but that his films take up space in an already crowded media market that could be highlighting Native visions of the future. It’s not too much to ask that they set aside some of their net profits from this next Avatar film to help ensure Indigenous creators have a chance to see their projects come to light.

So, I’ve created this petition in the hopes of starting a dialogue with Lightstorm and the folks at the Avatar Alliance. There are amazing Indigenous futurists out there doing incredible work. So much of it could be funded, highlighted, and encouraged with what amounts to the same amount Lightstorm probably spends on a few second of VFX.

Please, sign the petition. Share it on your social media.

** I also want to be very clear. The success of this petition may benefit me directly or indirectly. However, I’m leaving my own company off of the petition and not including any links back to my company. I do not want anyone mistaking this effort as an ask for funding for Coyote & Crow Games. That is *not* why I am sponsoring this petition.

Coyote And Crow News ||