

Let’s talk about dice. Less about the mechanical use of them in Coyote & Crow and more about the physical objects. Specifically, I want to talk about accessibility, availability, prices, and our company goals. This is a bit of a deep dive so content warning for deep level nerdery.
(more…) Coyote And Crow News || Tags: coyote, coyote & crow, coyote and crow, crow, d12, dice, indian, indigenous, indigenous futurism, indigipunk, native american

Over the last couple of years, I’ve received a number of variations of the following question: “What about real world tribe X in Coyote and Crow? What happened to them?” I’ve decided now is a great time to tackle this question and address some important issues. Buckle up!
(more…) Coyote And Crow News || Tags: connor alexander, coyote, coyote and crow, crow, first nation, game, indigenous, indigenous futurism, native american, role playing, rpg, tabletop, ttrpg

I’ve been doing so much work on the timeline, facts and rules for Coyote and Crow that it recently came to my attention that I’ve been sort of secretive about what the world looks and feels like. So, let’s do this! (* One important note: C&C is still in development. Everything I talk about here is not final and may change between now and the final game.)


Osiyo! As I write this, my mind is really not very focused on Coyote and Crow development. It’s on my fellow Natives and my Black brothers and sisters who are out fighting for their very survival. I’m doing my best to keep momentum going though, as I feel like we need hopeful, positive portrayals of people of color in games, now more than ever. But it ain’t easy.
Here’s where we’re at:
(more…) Coyote And Crow News || Tags: connor alexander, coyote, coyote and crow, crow, fantasy, first nation, game, gaming, hope punk, indigenous, native american, role playing, rpg, scifi, solar punk, tabletop, ttrpg