Search found 34 matches

by smilinirish
Mon Jun 13, 2022 8:30 pm
Forum: The World of Coyote & Crow
Topic: is there anybody. out. there?
Replies: 2
Views: 322

Re: is there anybody. out. there?

I prefer forums to discord, but, alas, that is not the current trend. I am playing. Loving the game, and wish there was more discussion of it.
by smilinirish
Sun May 08, 2022 10:25 pm
Forum: The World of Coyote & Crow
Topic: Map Orientation (?)
Replies: 1
Views: 279

Re: Map Orientation (?)

The map was posted in the original Kickstarter and I know there was some conversation about it way back then. Can’t remember if they ever officially said but my impression was that they oriented it that way to shake up people’s perceptions and see Turtle Island, not just the United States with diffe...
by smilinirish
Tue Apr 12, 2022 11:32 pm
Forum: The World of Coyote & Crow
Topic: Additional Sample Characters
Replies: 1
Views: 591

Re: Additional Sample Characters

One thing to realize is that they aren’t fully built characters. I don’t think they spent all the skill points and just gave each character role-specific skills.

Email me at matthewagler@gmail.com. I could take a whack at it for you. How quickly do you need them?
by smilinirish
Tue Apr 12, 2022 11:28 pm
Forum: Clarifications and Errata
Topic: Legendary rank
Replies: 1
Views: 797

Re: Legendary rank

Although it doesn’t specify in the rules, it is logical that you start at 0. Legendary ranks are awarded as you grow your legend. Your first Legendary rank comes when the group finishes an entire story arc, competing a long term group goal. In my mind it would correspond to roughly 5th, 10th and 15t...
by smilinirish
Fri Apr 01, 2022 11:15 pm
Forum: Rules FAQ Main Forum
Topic: Skills-General vs specialized
Replies: 3
Views: 669

Re: Skills-General vs specialized

In case you missed it, check out this clarification from Connor:

viewtopic.php?f=30&t=94
by smilinirish
Thu Mar 31, 2022 4:56 am
Forum: Rules FAQ Main Forum
Topic: Skills-General vs specialized
Replies: 3
Views: 669

Re: Skills-General vs specialized

You only add the specialization rank, not both. But your example is impossible. With a few exceptions, the general skill includes all possible specializations. So you can’t have general rank of 5 and specialization of 2. If you had skulduggery at 5 and wanted to specialize, you would spend 3 session...
by smilinirish
Mon Feb 07, 2022 9:23 pm
Forum: Rules FAQ Main Forum
Topic: Notice mechanic?
Replies: 4
Views: 910

Re: Notice mechanic?

We had our first session yesterday. The way we ran stealth is that on a normal watch, when we didn't know if something was out there, opponent rolled stealth against our mental defense. Even with my increase in mental defense, opponent was successful. Later, when we had run a surveillance drone near...
by smilinirish
Mon Jan 03, 2022 7:46 pm
Forum: Rules FAQ Main Forum
Topic: Notice mechanic?
Replies: 4
Views: 910

Re: Notice mechanic?

Definitely consider the positive modifiers to even it out. Don’t think there was one for size of group trying to sneak but I’m adding that. But truth is that a competent stealth oriented person should succeed when the potential observer isn’t aware that they are there. I would even consider rechecki...
by smilinirish
Sun Jan 02, 2022 10:41 pm
Forum: Rules FAQ Main Forum
Topic: Helping rules question
Replies: 3
Views: 826

Re: Helping rules question

Awesome. Thanks for sharing your experience. Changing SN seemed obviously powerful. Adding dice less so. But it seems multiple dice may he too much too
by smilinirish
Sun Jan 02, 2022 10:39 pm
Forum: Rules FAQ Main Forum
Topic: Notice mechanic?
Replies: 4
Views: 910

Re: Notice mechanic?

My reading is that there isn’t a mechanic that gives you the chance to notice them, they roll against your mental defense. Which means that it’s pretty easy to have a dice pool that succeeds on stealth if someone isn’t aware of you. Once the other party is aware, then it’s investigation checks to fi...